Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
Era |
AoH D - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Rarely seen, even by elves, a Wose is an order of creature about which little is known. The elves are the source of most of this knowledge; they know that these beings are not descended from trees, despite the similarity in form, and they know that a wose is more closely tied to the faerie world than the elves themselves, though in a different way. The motives and workings of their kind are unknown, though most posit the obvious idea that woses are wardens of the natural world.
Woses are utterly unwarlike, but possess a great strength. They are, however, neither used to, nor quick at moving around.
Special Notes: This unit regenerates, which allows it to heal as though always stationed in a village. In woodlands, this unit's ambush skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking.
Advances from: | |
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Advances to: | Wose |
Cost: | 10 |
HP: | 26 |
Movement: | 4 |
XP: | 25 |
Level: | 0 |
Alignment: | lawful |
ID | Wose Sapling |
Abilities: | ambush, regenerates |
crush impact | 6 - 2 melee |
Resistances: | |
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blade | 0% |
pierce | 60% |
impact | 40% |
fire | -50% |
cold | 10% |
arcane | -30% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 3 | 20% |
Coastal Reef | 2 | 20% |
Deep Water | 99 | 10% |
Flat | 1 | 20% |
Forest | 1 | 40% |
Frozen | 2 | 20% |
Hills | 2 | 30% |
Impassable | 99 | 20% |
Mountains | 3 | 30% |
Mushroom Grove | 2 | 30% |
Sand | 2 | 20% |
Shallow Water | 2 | 20% |
Swamp | 2 | 30% |
Unwalkable | 99 | 20% |